SPACE while on ground to kick (add momentum)

LEFT ARROW/RIGHT ARROW while in air to spin

R to restart

Still working on the janky feeling of the physics. It's all explicitly coded, nothing is handled by the built in Unity physics system. But I'm happy at least about how far it has come. Many, many hours have gone into this game.

The song is "So Bored" by Wavves. The prompt for the assignment was to make an action game based on the aesthetic of your assigned song.

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